name		Snake_Skier
health		100
speed		14
type		none
gfxshadow	1
icon		data/chars/Snake_Eyes/skier/icon.gif
diesound	data/sounds/die4.wav
modelflag	9#7
atchain		1
makeinv		3
weaploss	3
facing		1
nodrop		1
death		1
nodieblink	2
animationscript	data/scripts/player.c

load  waves2


anim spawn
drawmethod	210 210
custentity	Waves2
spawnframe	1 -20 0 1 0
sound	data/sounds/bike.wav
	offset  265 125
	delay	1
	frame	data/chars/Snake_Eyes/skier/idle.png
	delay	70
	@cmd	dasher 2 0 0
	frame	data/chars/Snake_Eyes/skier/idle.png
	delay	8
	@cmd	dasher 0 0 0
	move	-100
	offset  165 125
	frame	data/chars/Snake_Eyes/skier/idle.png

anim idle
drawmethod	210 210
custentity	Waves2
spawnframe	1 -20 0 1 0
	loop	1
	offset  165 125
	bbox 	145 25 75 100
	delay	8
	frame	data/chars/Snake_Eyes/skier/idle.png
	frame	data/chars/Snake_Eyes/skier/idle.png

anim walk
drawmethod	210 210
custentity	Waves2
spawnframe	1 -20 0 1 0
sound	data/sounds/bike.wav
	loop	1
	offset  165 125
	delay	8
	bbox 	145 25 75 100
	frame	data/chars/Snake_Eyes/skier/idle.png
	frame	data/chars/Snake_Eyes/skier/idle.png
	
anim attack1
drawmethod	210 210
custentity	Waves2
spawnframe	1 -20 0 1 0
	delay	1
	offset  165 125
	bbox 	145 25 75 100
	frame	data/chars/Snake_Eyes/skier/shoot1.png
	delay	15
	@cmd	keyint "ANI_ATTACKBACKWARD" 0 "L" 0 0
	frame	data/chars/Snake_Eyes/skier/shoot1.png
	sound	data/sounds/shtgun2.wav
	@cmd	shoot "bullett" 97 65 0
	frame	data/chars/Snake_Eyes/skier/shoot2.png
	delay	8
	frame	data/chars/Snake_Eyes/skier/shoot1.png

anim attackbackward
drawmethod	210 210
custentity	Waves2
spawnframe	1 -20 0 1 0
	delay	8
	offset  165 125
	bbox 	145 25 75 100
	frame	data/chars/Snake_Eyes/skier/shootB1.png
	frame	data/chars/Snake_Eyes/skier/shootB2.png
	sound	data/sounds/shtgun2.wav
	@cmd	shooter "bullett" -114 73 0 -4 0 0
	frame	data/chars/Snake_Eyes/skier/shootB3.png
	frame	data/chars/Snake_Eyes/skier/shootB2.png
	frame	data/chars/Snake_Eyes/skier/shootB1.png


anim fall
drawmethod	210 210
custentity	Waves2
spawnframe	1 -20 0 1 0
	delay	7
	offset  165 125
	frame	data/chars/Snake_Eyes/skier/pain.png

anim death
drawmethod	210 210
	delay	10
	offset  165 125
	jumpframe 2 0 -3 0
	frame	data/chars/Snake_Eyes/skier/pain.png
	move	100
	offset  265 125
	frame	data/chars/Snake_Eyes/skier/pain.png
	move	0
	delay	200
	frame	data/chars/Snake_Eyes/skier/pain.png

anim pain
drawmethod	210 210
custentity	Waves2
spawnframe	1 -20 0 1 0
	offset  165 125
	delay	30
	bbox 	145 25 75 100
	frame	data/chars/Snake_Eyes/skier/pain.png

anim pain2
drawmethod	210 210
custentity	Waves2
spawnframe	1 -20 0 1 0
	offset  165 125
	delay	30
	jumpframe 0 0 3 0
	frame	data/chars/Snake_Eyes/skier/pain.png

anim pain3
drawmethod	210 210
custentity	Waves2
spawnframe	1 -20 0 1 0
	offset  165 125
	delay	30
	jumpframe 0 0 -3 0
	frame	data/chars/Snake_Eyes/skier/pain.png

anim burn

anim sleep
